

- Centro Jean Monnet
Abstract
Game-based education, including gamification and game-based learning, is an effective method for teaching scientific content and competencies. However, implementing game-based education theory in practice is complex and necessitates a strong foundation in pedagogy and teaching methodology. Following a brief introduction to the theory of game pedagogy, we will detail the key phases of implementing a game‑based learning lesson, including selecting suitable games, identifying the most effective game mechanics to foster key skills, teacher roles, strategies to deepen scientific understanding during debriefing, and developing assessment rubrics. Finally, we will analyse various commercial and non‑commercial serious games from an educational perspective, providing hints and suggestions about other games. The discussion will also address questions and doubts from participants.
Bio
Luana Silveri is an ecologist now dedicated to STEM education. Her research focuses on game-based approaches to introduce sustainability education, exploring how games can foster systems thinking and future scenario building. Additionally, Luana is a developer of serious games and a secondary school science teacher.
This webinar is one of several initiatives carried out by GrACE – Green Europe: Active Citizenship and the Environment, an international teacher training programme led by the University of Trento. It aims to provide educators with comprehensive knowledge of environmental issues and the EU’s strategies for tackling the climate crisis, along with innovative methods for teaching about green issues.